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ORLibrary Documentation
Table of Contents



Overview and Setup
  • Introduction
  • Setting up for ORLibrary use
  • Analysis of ORLibrary Output
  • Philosophies to keep in mind


  • Basic ORLibrary Modules
  • Overview of OR_BlankGame
  • Building a Two Room Example
  • OREnglish
  • ORBanner
  • ORPronoun
  • ORTextFormatting


  • General-Purpose ORLibrary Modules
  • ORBracketParserMsgs
  • ORCenter
  • ORTransition
  • ORFirstThoughts
  • ORDoor
  • ORRecogName
  • ORLookRoom
  • ORReview
  • ORSupporterContainer
  • ORSeveral
  • ORExamWithContents
  • ORUniqueMultiMessage
  • ORDistinctRead
  • ORProp
  • ORGibberish
  • ORDynaString
  • ORCantGoOdd
  • ORDynaMap
  • ORDispensor
  • ORReferByContents
  • ORLiquid
  • ORSuppressTakeAll
  • ORBetterChoice
  • ORExits
  • ORMiniMenu
  • ORActionMenu
  • ORMenu
  • ORActionQueue
  • ORNameable
  • ORPathMaker
  • ORPrefixSuffix
  • ORReverseDirection
  • ORSpecializedExit
  • ORAdjective
  • ORMagic
  • ORWAE_Formatting
  • ORNumberedContainer


  • NPC Oriented Modules
  • Introduction to ORLibrary NPCs
  • ORNPC
  • ORKnowledgeTopic
  • ORNPC_AskTellLearn
  • ORNPCVerb
  • ORNPC_doverb
  • ORNPC_GoalDriven
  • ORNPC_converse
  • ORKnowledgeWeb
  • ORNPC_moods
  • ORNPC_movement
  • ORNPC_Map_Known


  • Miscellaneous
  • Using the ORLibrary Entries Without the Framework


  • How do I...
  • How do I say something to an NPC?
  • How can I make a map from player-moves?
  • How can I easily setup a door?
  • How do I quickly setup and use the ORLibrary?
  • How can I avoid specifying an object's name?
  • How can I make an NPC follow the PC?