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What IS the ORLibrary, what is it NOT, and how do I get it?
The ORLibrary Documentation section, has just about every detail that you ever wanted to know about the ORLibrary. Additionally, there is a quick start "How Do I..." section which answers questions commonly asked in RAIF posts from an ORLibrary perspective.
So... Is it perfect?
As is the case with any large coding project, there are bound to be bugs. Those
of you who like to root for the underdogs will be saddened to know that even
the cleverest of bugs will eventually be tracked down and squashed with the aid
of the ORLibrary users. The ORBug Memorial
has been erected for those who wish to pay homage to the dead bugs that have
been victim of the Inform coder's perseverance.
Additionally, if you too would like to report a bug in the code, or simply
express a comment, feel free to access the e-mail button to the left and send a
comment.
What platforms do the modules target?
Although the ORLibrary was originally targeted for the Z-Machine it has now expanded into the GLULX arena too. The modules below are marked with platform support in brackets. For instance [Z, GLULX] indicates a module that supports both the Z-Code platform and the GLULX platform. The [Z] or [GLULX] indicators are for modules that are only targeted for the single platform (generally because it isn't useful on the other platform).
P R E P A C K A G E D F I L E S
I N D I V I D U A L F I L E S
Changed or new since the last release (2004.06.08):
ordynastring.h | 2005.01.08 ORDynaString [Z, GLULX] ORDynaString is a quick class to facilitate creation and printing of dynamic text. |
orknowledgetopic.h | 2006.01.16 ORKnowledgeTopic [Z, GLULX] This class provides the basis for ASK/TELL Topic-based conversations including learable conversations as well as scripted conversations, and NPC initiatable conversations that do not repeat. |
ornpcverb.h | 2007.08.03 ORNPCVerb [Z, GLULX] ORNPCVerb enables NPCs to act and react in much the same way as the PC. Much of this module is a replacment for many library verbs. |
Unchanged since the last release (2004.06.08):
oraction.h | 2004.06.08 ORAction [Z, GLULX] A base class to represent actions and detect whether or not they are available. |
oractionmenu.h | 2004.04.28 ORActionMenu Adds the ability to list possible player actions in a menu. Although reminiscent of the CYOA format (it can certainly be leveraged to make stories of that type), this is actually an alternate front end to the parser (as opposed to the traditional keyboard input prompt). |
oractionqueue.h | 2004.03.05 ORActionQueue [Z, GLULX] Gives the player a queue of actions that will be executed sequentially without pause (unless interupted, or one of the next action becomes impossible). |
oradjective.h | 2004.02.07 ORAdjective [Z, Glulx] Implementation of Adjectives. |
orbanner.h | 2004.02.07 ORBanner [Z, GLULX] Extends the standard library's banner routine, adding a userdefined value to append to the bottom of the output and ORLib versioning too. |
orbetterchoice.h | 2004.02.07 ORBetterChoice [Z, GLULX] Give the parser better decision making skills when considering objects. |
orbracketparsermsgs.h | 2004.02.10 ORBracketParserMsgs [Z, GLULX] Add brackets, or other wrapping characters to parser generated messaages. |
orcantgoodd.h | 2004.02.07 ORCantGoOdd [Z, GLUILX] A modification to the library's cant_go behavior to distinguish between "normal" directions and "odd" directions (such as up, down, in, and out). |
orcenter.h | 2004.02.12 ORCenter [Z, GLULX] Centers text (with wordwrap) |
orconversemenu.h | 2004.04.28 ORConverseMenu [Z, Glulx] A conversation menu which sits on top of the Ask/Tell system. |
ordispensor.h | 2004.02.07 ORDispensor [Z, GLULX] An object which dispenses a seemingly endless supply of other objects, like a pot of gold. |
ordistinctmeself.h | 2004.02.07 ORDistinctMeSelf [Z, GLULX] Makes the subtle distinction between 'self' and 'me', having them equate to 'actor' and 'player' repectively. |
ordistinctread.h | 2004.02.07 ORDistinctRead [Z, GLULX] Generally, the commands Read and Examine are treated the same and are mapped to the same verb which simply displays the description. This routine adds a behavior to makes a distinction between reading and just looking at an object. |
ordoor.h | 2004.02.07 ORDoor [Z, GLULX] The ORDoor class represents a simple door, but utilizes generic code for the door_to, door_dir properties so that objects derived from ORDoor class need not define these properties. Additionally, this module will probe the world map for directions that lead to ORDoor objects and attempt to fill in the found_in property. This effectively reduces door creation to: ORDoor RedDoor "red door" with name 'door' 'red'; ...assuming that two rooms point to the RedDoor object. |
ordynamap.h | 2004.02.07 ORDynaMap [Z, GLULX] This module dynamically creates the ties between certain rooms based upon movements by the player, similar to an effect in the "mars" scene of Adam Cadre's "Photopia". |
orenglish.h | 2004.06.08 OREnglish [Z,GLULX] This is an alternate language definition file based upon the English file included in the standard library. It supports games written in past tense as well as present tense, plus 1st, 2nd, and 3rd person. It further provides the ability to alternate between these two modes, mixing and matching tense and person. It further enables support for NPCs performing actions. This is NOT a standard ORLibrary entry, and it cannot be included in the same fashion as other ORLibrary entries. Instead it must be specified as an ICL command (i.e. specified on the commandline, in the ICL file, or in the ICL section of the sourcecode). |
orentrypoints.h | 2004.02.07 OREntryPoints [Z, GLULX] Definition of common entry points so that multiple definitions can work together. |
orexamwithcontents.h | 2004.02.07 ORExamWithContents [Z, GLULX] Adds the functionality to the EXAMINE verb to describe the contents of a container. |
orexits.h | 2004.02.07 ORExits [Z, GLULX] Implements the "Exits" verb functionality. |
orfirstthoughts.h | 2004.02.07 ORFirstThoughts [Z, GLULX] Often it is desirable, when the player is first examining an object, to describe first impressions that are not repeated afterwards. This is a simple base class that allows for a complex first description. |
orgibberish.h | 2004.02.07 ORGibberish [Z, GLULX] Generate and print a random, human pronouncable word. |
orinfglk.h | 2004.02.07 ORInfGlk [GLULX] A wrapping of the INFGLK wrapper which eases GlulxInform development. |
orinformlibrary.h | 2004.03.03 ORInformLibrary [Z, GLULX] A rearangement of the ORInformLibrary object. No actual code has been altered (at least not in any significant way) but the routines have been broken into smaller componants which can be overriden by other modules. |
orinsultcompli_kt.h | 2004.02.07 ORInsultCompli_KT [Z, GLULX] This module creates specialized ORKnowlegeTopics to implement Insults and Compliments |
orjustenoughglulx.h | 2004.02.07 ORJustEnoughGlulx [Z, GLULX] Roger Firth's Just Enough Glux package wrapped in an easy to use ORLib module! Used to assist in creating bi-platform code (compilable for both GLULX and Z-Machine without modification) |
orkeyboard.h | 2004.02.28 ORKeyboard [Z, GLULX] A rearangement of the Keyboard routine. No actual code has been altered (at least not in any significant way) but the routine has been broken into smaller componants which can be overriden by other modules. |
orkeyboardprimitive.h | 2004.02.28 ORKeyboardPrimitive [Z, GLULX] A modified keyboard primitive that allows other modules to specify routines to replace the normal keyboard input routines. |
orknowledgescript.h | 2004.02.07 ORKnowledgeScript [Z, GLULX] This class is derived from ORKnowledgeTopic. It provides the basis for scripted NPC initiatable conversations that do not repeat, like a lecture. |
orknowledgeweb.h | 2004.04.27 ORKnowledgeWeb [Z, GLULX] Used to create a network of interrelating knowledge topics |
orliquid.h | 2004.02.07 ORLiquid [Z, GLULX] Classes for implementing liquid behaving objects. Like water, or sand. |
orlistmanager.h | 2004.03.05 ORListManager [Z, GLULX] A small class for managing property lists; supports stacks, queues, and generic list access methods. |
orlookroom.h | 2004.02.09 ORLookRoom [Z, GLULX] This module adds the functionality of examining a neighboring room. |
ormagic.h | 2004.03.06 ORMagic [Z, GLULX] The base class for magic spells. |
ormenu.h | 2004.02.07 ORMenu [Z, GLULX] Full screen multi-layered menu system. |
orminimenu.h | 2004.02.09 ORMiniMenu [Z, GLULX] A sideline menu System (for both Z and GLULX) |
ornameable.h | 2004.02.07 ORNameable [Z, GLULX] Gives an object the ability to be named and then be referred to by that name. |
ornpc.h | 2004.02.22 ORNPC [Z, GLULX] A base class and controlling daemon for NPCs. |
ornpc_asktelllearn.h | 2004.02.07 ORNPC_AskTellLearn [Z, GLULX] A module which endows an NPC with the ability to answer questions and learn new information that has been told to it. This module leverages the ORKnowledgeTopic module. |
ornpc_converse.h | 2004.03.08 ORNPC_converse [Z, GLULX] A module which anables NPCs to converse with the PC or other NPCs. Implements a generic TALK TO CHARACTER verb which picks a subject to converse about. |
ornpc_doverb.h | 2004.03.08 ORNPC_doverb [Z, GLULX] Gives an NPC the ability to perform actions as the player would. |
ornpc_goaldriven.h | 2004.03.08 ORNPC_GoalDriven [Z, GLULX] Adds the ability for NPCs to perform goals. |
ornpc_interact.h | 2004.02.09 ORNPC_interact [Z, GLULX] A base class for NPC objects to derive from. Add support for interacting with other NPCs of the PC. |
ornpc_mapknown.h | 2004.02.07 ORNPC_MapKnown [Z, GLULX] For NPCs that know their surroundings. Decreases the likelyhood that the NPC will become "lost" and have to "wander". |
ornpc_moods.h | 2004.02.07 ORNPC_moods [Z, GLULX] Adds a "mood" or "mind-set" framework to an NPC. |
ornpc_movement.h | 2004.03.08 ORNPC_movement [Z, GLULX] Adds movement capabilities to an ORNPC object |
ornumberedcontainer.h | 2004.02.07 ORNumberedContainer [Z, GLULX] This is an object that is designed to emulate a collection of openable, stationary containers (like lockers). |
oroptionlist.h | 2004.02.07 OROptionList [Z, GLULX] A class which maintains a list of value pairs. |
oroptionlistmenu.h | 2004.02.07 OROptionListMenu [Z, GLULX] Defines an object which reads the current OptionList of an object that inherits from OROptionList and displays an appropriate menu. Each object should |
orparser.h | 2004.02.09 ORParser [Z, GLULX] A rearangement of the Parser__parse routine. No actual code has been altered (at least not in any significant way) but the routine has been broken into smaller componants which can be overriden by other modules. |
orparsetoken.h | 2004.02.07 ORParseToken [Z, GLULX] A rearangement of the ParserToken__ routine. No actual code has been altered (at least not in any significant way) but the routine has been broken into smaller componants which can be overriden by other modules. |
orpathmaker.h | 2004.02.07 ORPathMaker [Z, GLULX] Object which can determine a path between two rooms (or objects) |
orprefixsuffix.h | 2004.02.07 ORPrefixSuffix [Z, GLULX] Allows the use of prefixes and suffixes that are followed by periods (for example, "Dr. Bob" or "Col. Mustard" or "Dan Jr." or "Mr. Armstrong") |
orpronoun.h | 2004.02.22 ORPronoun [Z, GLULX] This is a collection of pronoun print rules to handle just about every imaginable scenerio. Build from principals discussed in the article "Pronouns on Steroids" |
orprop.h | 2004.02.07 ORProp [Z, GLULX] This class eases implementation of a generic object which does not need to be referenced in the game. |
orrecogname.h | 2004.02.07 ORRecogName [Z, GLULX] This modification eliminates the need to specify the name property. That is, it allows for object recognition without the use of dictionary words. Without this modification, the name property needs to contain all possible words that can be used to match against a noun, even if already listed in object the declaration (short_name). |
orredefineobject.h | 2004.02.07 ORRedefineObject [Z, GLULX] Redefine an object's routines at runtime. |
orreferbycontents.h | 2004.02.07 ORReferByContents [Z, GLULX] An object that can be refered to by the name of what it contains. For instance a glass of water can be taken by the command "get water". |
orreversedirection.h | 2004.02.07 ORReverseDirection [Z, GLULX] A simple routine, shared by multiple objects to reverse a direction. |
orreview.h | 2004.02.07 ORReview [Z, Glulx] An implementation of the Review Command |
orrockdispensor.h | 2004.02.07 ORRockDispensor [GLULX] An object to generate GLULX rocks dynamically, so modules do not confict. |
orroutineslist.h | 2004.02.07 ORRoutinesList [Z, GLULX] An object that can maintain a list of routines and run them in order like additive properties. |
orscore.h | 2004.02.07 ORScore [Z, GLULX] Extends the standard library's task score system, creating an auto-initialized repository for scores, which can be normal or randomly assigned (kind of like the scoring in Leather Goddesses of Phobos). |
orseveral.h | 2004.02.07 ORSeveral [Z, GLULX] This module allows multiple objects of the same class to be described with an adjective rather than an exact number. For instance, It may be preferable that the description of 22 gold coins read as "several gold coins." |
orspecializedexit.h | 2004.02.07 ORSpecializedExit [Z, GLULX] Extends Exit/Take to support a few common exit commands. |
orstylehint.h | 2004.03.03 ORStyleHint [GLULX] An object wrapper to easily establish user-defined styles. |
orsupportercontainer.h | 2004.02.23 ORSupporterContainer [Z, GLULX] Allows an object to be both a supporter and and container at the same time. |
orsuppresstakeall.h | 2004.02.07 ORSuppressTakeAll [Z, GLULX] Allows suppression or altogther elimination of "TAKE ALL". |
ortextformatting.h | 2004.02.07 ORTextFormatting [Z, GLULX] Simple file containing various useful print rules. |
ortransition.h | 2004.02.07 ORTransition [Z, GLULX] Transition() is best used as a special effect for dividing story parts. It conveys to the player, a transition between logical breaks in the game (for instance, chapters). It can be called after printing the final lines of a section, and before the first lines of the next. |
oruniquemultimessage.h | 2004.02.07 ORUniqueMultiMessage [Z, GLULX] Consolidates identical messages for actions that accept multiple objects. For example: >TAKE ALL MARBLES FROM BOWL 6 marbles: Removed. |
orwae_formatting.h | 2004.02.07 ORWAE_Formatting [Z, GLULX] A framework for implementing text that qualifies objects, such as "(providing light)". |
orwriteafterentry.h | 2004.02.07 ORWriteAfterEntry [Z, GLULX] A rearangement of the WriteAfterEntry routine. No actual code has been altered (at least not in any significant way) but the routine has been broken into smaller componants which can be overriden by other modules. |
or_blankgame.inf | %!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! %! 2004.02.27 OR_BlankGame.inf [Z, GLULX] %! This is a template for a blank game which utilizes the ORLibrary %!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
or_blanklibraryentry.h | 2004.02.07 OR_BlankLibraryEntry This file is a template to be used when creating extensions that conform to the ORModule specification. |
or_library_include.h | 2004.06.08 OR_Library_Include [Z, GLULX] This file serves as a common entry point for all ORLibrary entries. |